Robot Unicorn Attack vs Canabalt

canabalt meets robot unicorn attack

Forget your COD, CSS and Half Life. Two of the worlds best games are free (as in beer) and run on most operating systems. Canabalt and Robot Unicorn Attack. Both require less than three keys to play.

Both are platformers that have the exact aim. Get as far as possible with out falling or running into something. Pretty simple right? You can really get addicted to these and end up spending hours attempting to get to the non existent end.

Canabalt

Canabalt is a pretty straight forward 2D platformer. A guy is trying to escape from something (I’m guessing killer aliens) and takes to the roof top. You can’t stop running, and your only control is jumping. Jump from building to building. Run off the edge – dead, run into a building – dead, run into alien spaceship parts – dead, run into boxes – slowed (which eventually leads to death). Some buildings decide to crumble underneath you. Points are gained by distance traveled.

Keys
x,z – Jump

Robot Unicorn Attack

Like Canabalt, this is a 2D platformer. You are a Robot Unicorn which has some pretty nifty features, Dash and Jump. Your job is to get as far as you can without running into a wall, star, or falling off the edge. Longer you go, the faster you get. Points are earn’t on distance traveled, stars destroyed (using the dash skill).

Now be warned. After 2 hours of playing this game. Looking away from my monitor resulted in the room spinning. Sound is required.

Keys
z – Jump
x – Dash / Rainbow attack

=app-emulation/wine-1.1.44 pulse

Currently the number one use for Wine in Linux is for gamers. I don’t game very often, but it’s fun to play some games here and there, and this time I felt like getting pwnd in Counterstrike Source. It is amazing how far wine as some since 2002. The new steam installs and runs in Wine like a windows app would, and both Portal and CSS worked out of the box. TF2 needed a little tinkering to fix out audio caches, but after that it worked fine. Considering that wine has to take all the DirectX calls and turn them into OpenGL, I am quite impressed with the frame rates, and the best part was I was still running compiz-fusion! Unlike Windows, this allowed me to switch between the game and other apps without tones of redraws.

The only issue I did have was that sounds from Wine took ~2 seconds before I could hear them, making first person shooters fairly hard. Knowing that Wine didn’t have Pulse Audio support I looked around, and sure enough someone had released a patch. Not only did someone release a patch, but it had been added to portage, and just required unmasking.  Apply the use flag and I had sound working at a decent quality.

Call of Duty 6 : Modern Warfare 2

With all the talk about how awesome this game is I thought I would take it for a test drive. Purchased it through steam, and waited for hours while it downloaded the metric fuckton of required files (taking up to 11.1GB on disk after installed). Installing didn’t take too long and the game runs fine on my 4x 3.2GHz/6GB/nVidia 260+ beast.
I was actually a bit surprised with, as the game was reviewed as game that requires 2 super computers to get a decent resolution on max settings (eg Crysis), but my machine handled 1440×900 just fine with everything set to “Extra”. That said, the graphics are amazing/stunning most of the time. Yes, most of the time, not all. Sometimes you’ll come across a low resolution texture, or lighting that just isn’t right, and it really stands out.

The sound and audio aspect of the game is good, although I don’t have anything fancy like 8 speakers, I have just 2 speakers and a little Hi-Fi Stereo System acting as an amp. I didn’t have the volume set to loud, but I’m sure you’d get a realistic experience out of the audio.

Game play wise, the story line was very easy to understand, and this is one of those games where you actually enjoy watching the before hand videos/cinematic. The main story was a tad bit short though, and at some stages, the missions were very bland, although what more can you do in a FPS?

COD6 makes the experience as close to a real fight as possible. The AI doesn’t just run down the middle of a hallway, they have some smarts to them. I was however disappointed at two stages, where you have to chase a guy, at the same time as being shot by 100 or so armed militants, and after failing the mission 20 or so times, finally came close to capturing him, when another team busts out and grabs him before I do. This made me wonder why I was playing the game. A similar scenario happened when I had to make it to an extraction point without being blown up. After 5 goes, I make within 10m I was blown up and rescued by a team mate.

I’m still debating with myself if the Airport scene and the pulling of the knife out of your own chest part was to far, or not. But apart from that the game was quite enjoyable for single player.

Multi-player is great fun, and the system they use for finding games is well needed in my opinion, although it wouldn’t have hurt to have a setup for dedicated servers, just so people can have fun, mod or start clans. Multi-player reminds me much to America’s Army where if you are in anyway spotted, your dead (unless you have a riot shield which is epic fun). I also think it’s a bit to easy to get some of the weapons of mass destruction, and when your first starting out playing, it’s annoying as hell getting hit from the air as well as by other players. Oh and the death physics need to worked on.

All in all 7.2/10